hide inactive players, deconstruct rooms, creatures leave

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hide inactive players, deconstruct rooms, creatures leave

Postby Adrian Exodus on Sun Apr 19, 2009 8:03 am

well it looks like the forums are mostly dead now adays so what better time to give a few of my ideas :P

1.players who don't log in for a month(1 week 2? whatever works) there names disappear from the rankings till they log in, it would make the rankings more accurate and intense as active players will be closer to attack range of each other.

2.a way to deconstruct rooms, giving back the fields used and maybe all/some/none of the gold used. i don't know about everyone else but like when i have creatures i don't need i just send them out on suicide attacks and well i made a mistake or 2 when constructing room so it would be nice to get those fields back and try again.

which leads to a possible 3rd

3.creatures that no longer have there needs met have a chance to leave, or 1 leaves every 24, 12, or 4 hours (dev choice)
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Re: hide inactive players, deconstruct rooms, creatures leave

Postby fadedreality on Sun Apr 19, 2009 9:56 am

Nice ideas. :)

- I like players disappearing from the board due to inactivity. That way only actives will appear making the game more exciting. I would go for the month side of things though that way, if an inactive has some cash sitting around people will have a chance to destroy his defense and take some.

- The idea of being able to deconstruct is nice, but this would likely lead to a form of banking so people could hide their gold and save it. Making fighting about useless if everyone is able to bank all their gold. But if you were able to deconstruct without receiving any rewards in-case you made a mistake, that would be nice. I have seen a few people that messed up rather badly and are high in the scores. When attacked constantly they lose their defense and it becomes impossible to move forward when they keep getting attacked and losing money. The ability to deconstruct to a point and to try again would be nice. Instead of being stuck in a bad spot. ;)

- The idea to let your creatures leave instead of having to send them on suicide runs would be very useful.
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Re: hide inactive players, deconstruct rooms, creatures leave

Postby Serapho on Thu May 21, 2009 7:51 am

Well here are my thoughts about the ideas:

1. Would be kind of a vacation mode. I don´t think it would be useful because even if someone is inactive you will have no problem to overtake him in the highscore.

2. I don´t think this is a good idea. It really would result in a form of banking which won´t come to this game.

3. The last idea is quite good, I think. It has been suggested many time and I see no problem if the developers decide that this will get part of the game.
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Re: hide inactive players, deconstruct rooms, creatures leave

Postby jason engleman on Sun May 30, 2010 5:43 pm

this forum is not dead
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